Post by Courtney Mal on Sept 6, 2005 8:45:46 GMT -5
Here is an official list of all of the spells, curses, and charms that are allowed to be used in the dueling club. You cannot use a spell that is not on this list. However, if you see a spell that is in the book, but not on the list, PM me and I'll add it. You MUST spell the spells right, or they will not be counted.
NOTE: The Unforgiveables and Sectusempra, along with the Dark Mark, while appearing on this list, are Still NOT allowed in duels.
Accio
Summoning charm, used to make objects fly straight to the spell caster.
Age Line
A thin golden line drawn on a floor, which affects anyone who crosses it if they are too young. (Presumably, an Age Line could also be set up to prevent someone to cross who was older than a given age.)
Aguamenti
Charm that conjures clear water into the target container
Alohomora
Spell used to unlock doors.
Anapneo
Spell that clears the target's airway, if blocked
Animagus Transfiguration
The transfiguration by which an Animagus takes his or her animal for, or reverts to human form from an animal form.
Aparecium
Used to reveal invisible ink.
Anti-gravity mist
Charm which creates an innocent looking mist which hovers above the ground. A person stepping into this mist immediately finds that up and down have reversed and they are hanging from the ground over the endless sky.
Antler Jinx
Causes the victim to sprout antlers
Apparate
Spell used to move instantly from one place and appear in another.
Avada Kedavra
An Unforgivable Curse used to kill the victim. It famously produces a flash of green light.
Avis
Conjures a flock of birds.
Babbling Curse
Causes the victim to babble nonsense.
Banishing Charm
The opposite of Accio, causes an object to fly away from the caster.
Bat-Bogey Hex
Maybe the effects of this are best left to the imagination. Causes bogies to grow, become bat-like, and attack the victim.
Bewitched Sleep
Puts the target person into a deep sleep; subjects are in a state almost like suspended animation and do not breathe for the duration of the spell
Bewitched Snowballs
Enchants snowballs to fly around and hit things
Blasting Curse
Blasts the opponent backwards into the wall
Bluebell flames
Creates a quantity of blue flame which can be directed to a specific place
Bubblehead Charm
Used to create a bubble of air around the caster’s head. Often used to allow the caster to breathe underwater.
Cheering Charm
Not much is known about these, but it’s safe to assume that they make people happy.
Colloportus
Seals a door against being opened.
Confundus
Used to confuse an object or person, to make them believe what the spell caster wants them to.
Conjunctivitis
Curse Conjunctivitis is an illness of the eyes that makes eyelids crust together. Attacks the eyes of the victim.
Conjuring Spells
A type of magic that creates objects out of thin air
Crucio
An Unforgiveable Curse. It inflicts excruciating pain on the victim.
Curse of the Bogies
Professor Quirrell told his class about this curse, although its exact effect is unknown. Something to do with bogies, no doubt.
Cushioning Charm
Creates an invisible cushioned area. It is primarily used in broomstick manufacture to make the brooms more comfortable to sit on.
Deletrius
used to erase spell images conjured by Priori Incantem.
Densaugeo
Enlarges the teeth of the victim.
Diffindo
A spell that rips an object in half.
Disapparate
The opposite of Apparate – you have to Disapparate before you Apparate at the other end.
Disillusion
Literal meaning is to remove an illusion. Generally used to indicate unhappiness with a situation. Spell used to hide something. Typically used to hide magical objects and occurrences from Muggles.
Dissendium
This is possibly a path-revealing spell.
Drought Charm
Dries up a limited amount of water.
Engorgio
Causes an object to enlarge.
Ennervate
Revives someone, especially someone who has had Stupefy cast on them.
Entrail-Expelling Curse
Invented by Urquhart Rackharrow, 1612-1697. Effect unknown, but presumably involves expelling entrails.
Entrancing Enchantment
Entrances the person the spell is cast upon.
Episkey
Heals/repairs damage that has been inflicted on the target
Evanesco
Used to make an object disappear.
Expecto Patronum
Conjures a Patronus, which is some sort of spirit-animal which becomes more solid with the ability of the spell-caster. The Patronus defends the caster, from Dementors and possibly other things.
Expelliarmus
Disarming spell – makes the victim’s wand fly out of their hand.
Extinguishing Spell
Puts out fires.
Feather-light
Spell that makes an object weigh practically nothing
Ferula
Conjures a splint and bandages.
Fidelius Charm
A charm used to hide something or somebody from all people. The secret in question is concealed inside the soul of the Secret-Keeper, who is the only person to know the whereabouts of the hidden person/item.
Finger-removing jinx
Removes a person's fingers
Finite Incantatem
Removes the effects of any spells currently cast.
Flagrate
Makes the spell-caster able to draw lines of fire with their wand.
Flame Freezing Charm
Charm used by Medieval witches to remove the effects of the fire when they were burned at the stake. It is a good idea at this point to scream a bit and pretend to be burning.
Fur Spell
A spell that causes a person to grow fur
Furnunculus
Makes the victim’s body break out in boils.
Hair-growing Hex
A hex that lenghtens hair, specifically eyebrows
Hover Charm
Makes an item hover in the air.
Immobulus
Stops an object moving.
Impedimenta
Use to stop or slow down a person or creature (as opposed to an object).
Imperio
An Unforgivable Curse. Puts the victim under the complete control of the spell caster.
Imperturbable Charm
Creates a barrier which sounds, objects and people cannot cross.
Impervius
Used to make an object resistant to water.
Incarcerous
Summons ropes which then bind the victim.
Incendio
Creates fire.
Insect Jinx
Sprouts feelers on the victim's head, removes the victim's powers of speech, and forces the victim to scuttle along the ground
Instant scalping
Removes Hair
Jelly-Legs Jinx
Makes the victim’s legs shake uncontrollably.
Knee-Reversing Hex
Causes the target's knee to become backwards
Leek Jinx
Results in Leeks growing out of the target's ears
Legilimens
Allows the spell caster to see memories from another person's mind. Occlumency is the defence of the mind against such an attack.
Levicorpus
Dangles the target person upside-down by the ankle in mid-air
Liberacorpus
Counter jinx to Levicorpus
Locomotor
Causes an object to travel floating in the air.
Locomotor Mortis
The Leg-Locker Curse. Causes the victim’s legs to lock together. The incantation for this spell is of a similar form to the “Locomotor” spell but doesn’t seem to sit very happily with it, considering the very different effects.
Lumos
Produces light from the end of the caster’s wand.
Mobili-XXXXX
When XXXXX is replaced by an object, the object is forced to move.
Morsmordre
Produces the Dark Mark.
Muffliato
Fills the ears of the target persons near the caster with an unidentifiable buzzing, so that the caster can hold lengthy conversations without being overheard.
Muggle-Repelling Charm
Used to keep Muggles away from things that wizards would prefer them not to see. No harm is done to the Muggles in question.
Nox
Causes the effect of Lumos to stop.
Obliteration Charm
This was used to wipe out tracks in the snow. It may be able to remove other marks as well.
Obliviate
Erases memories from the victim as chosen by the spell caster.
Occlumency
The defence of the mind against psychic attack using the art of Legilimency
Oculus Reparo
Simple spell which repairs a pair of eyeglasses
Oppugno
Causes conjured creatures under the control of the caster to attack the target
Orchideous
Creates flowers from the caster’s wand.
Permanent Sticking
Charm Used to stick one thing to another. Permanently.
Peskipiksi Pesternomi
Used by Lockhart to attempt to get rid of Cornish Pixies. It had no effect, probably due to the fact that he’d just made it up.
Petrificus Totalus
Renders the victim temporarily unable to move.
Placement Charm
Used to remotely position an object. Presumably similar to object moving spells such as Locomotor, except that the Placement Charm allows for accurate positioning of the target object.
Point Me
Causes a wand to point North.
Portus
Turns an item into a Portkey.
Prior Incantato
Creates an image of the last spell cast by a wand.
Protean Charm
A spell which links the appearance of several items. When one item is changed, the others change in the same way.
Protego
Creates a magical shield to deflect spells from others.
Quietus
Negates the effects of the Sonorus spell.
Reducio
Returns an object to it’s normal size: negates the effect of Engorgio.
Reducto
Smashes things.
Relashio
Creates heat from the end of the wand. Normally the result is sparks. If the wand is under water you get boiling water.
Reparo
Mends the target object.
Restoring Spell
Forces an Animagus who has transformed into animal form to revert to his or her human form. The spell's effect is a bright blue-white flash of light
Rictusempra
The Tickling Charm. Causes uncontrollable laughter in the victim.
Riddikulus
Causes an item, creature or person to take on a humorous appearance of the spell-caster’s choosing. Particularly useful against Boggarts, who are destroyed by laughter.
Scourgify
Cleans an item.
Sectumsempra
Cuts the target
Serpensortia
Creates a snake from the caster’s wand.
Severing Charm
Cuts one thing from another. This probably only works on items rather than people.
Silencio
Forces an object, person or creature to be silent.
Slug Curse
Causes the victim to burp slugs.
Sonorus
Projects the voice of the spell caster, making it very loud.
Spark Charm
Causes sparks to be emitted from the end of the caster’s wand. This may be the same spell as Relashio.
Stinging Hex
Produces a painful red weal on the victim’s body.
Stupefy
Stuns the victim with a bolt of red light.
Switching Spells
These are a class of spells which change items from one thing into another. This is the major branch of Transfiguration. It is not clear whether there are a number of related spells for different types of switching or whether it is all done with a single spell, as no details of this are given.
Tarantallegra
Causes the victim’s legs to dance uncontrollably.
Trip Jinx
Causes the victim to trip over.
Twitchy Ears Hex
Causes the ears of the victim to wiggle and twitch uncontrollably
Unbreakable Charm
Makes an item unbreakable.
Waddiwasi
Causes an item to fly at high speed where the spell caster wants it to. This is likely to be a single variant of a general XXXXX-wasi spell which can be cast on any item. The XXXXX in this case was chewing gum, which is the “waddi” part.
Wingardium Leviosa
Causes an item to levitate.
NOTE: The Unforgiveables and Sectusempra, along with the Dark Mark, while appearing on this list, are Still NOT allowed in duels.
Accio
Summoning charm, used to make objects fly straight to the spell caster.
Age Line
A thin golden line drawn on a floor, which affects anyone who crosses it if they are too young. (Presumably, an Age Line could also be set up to prevent someone to cross who was older than a given age.)
Aguamenti
Charm that conjures clear water into the target container
Alohomora
Spell used to unlock doors.
Anapneo
Spell that clears the target's airway, if blocked
Animagus Transfiguration
The transfiguration by which an Animagus takes his or her animal for, or reverts to human form from an animal form.
Aparecium
Used to reveal invisible ink.
Anti-gravity mist
Charm which creates an innocent looking mist which hovers above the ground. A person stepping into this mist immediately finds that up and down have reversed and they are hanging from the ground over the endless sky.
Antler Jinx
Causes the victim to sprout antlers
Apparate
Spell used to move instantly from one place and appear in another.
Avada Kedavra
An Unforgivable Curse used to kill the victim. It famously produces a flash of green light.
Avis
Conjures a flock of birds.
Babbling Curse
Causes the victim to babble nonsense.
Banishing Charm
The opposite of Accio, causes an object to fly away from the caster.
Bat-Bogey Hex
Maybe the effects of this are best left to the imagination. Causes bogies to grow, become bat-like, and attack the victim.
Bewitched Sleep
Puts the target person into a deep sleep; subjects are in a state almost like suspended animation and do not breathe for the duration of the spell
Bewitched Snowballs
Enchants snowballs to fly around and hit things
Blasting Curse
Blasts the opponent backwards into the wall
Bluebell flames
Creates a quantity of blue flame which can be directed to a specific place
Bubblehead Charm
Used to create a bubble of air around the caster’s head. Often used to allow the caster to breathe underwater.
Cheering Charm
Not much is known about these, but it’s safe to assume that they make people happy.
Colloportus
Seals a door against being opened.
Confundus
Used to confuse an object or person, to make them believe what the spell caster wants them to.
Conjunctivitis
Curse Conjunctivitis is an illness of the eyes that makes eyelids crust together. Attacks the eyes of the victim.
Conjuring Spells
A type of magic that creates objects out of thin air
Crucio
An Unforgiveable Curse. It inflicts excruciating pain on the victim.
Curse of the Bogies
Professor Quirrell told his class about this curse, although its exact effect is unknown. Something to do with bogies, no doubt.
Cushioning Charm
Creates an invisible cushioned area. It is primarily used in broomstick manufacture to make the brooms more comfortable to sit on.
Deletrius
used to erase spell images conjured by Priori Incantem.
Densaugeo
Enlarges the teeth of the victim.
Diffindo
A spell that rips an object in half.
Disapparate
The opposite of Apparate – you have to Disapparate before you Apparate at the other end.
Disillusion
Literal meaning is to remove an illusion. Generally used to indicate unhappiness with a situation. Spell used to hide something. Typically used to hide magical objects and occurrences from Muggles.
Dissendium
This is possibly a path-revealing spell.
Drought Charm
Dries up a limited amount of water.
Engorgio
Causes an object to enlarge.
Ennervate
Revives someone, especially someone who has had Stupefy cast on them.
Entrail-Expelling Curse
Invented by Urquhart Rackharrow, 1612-1697. Effect unknown, but presumably involves expelling entrails.
Entrancing Enchantment
Entrances the person the spell is cast upon.
Episkey
Heals/repairs damage that has been inflicted on the target
Evanesco
Used to make an object disappear.
Expecto Patronum
Conjures a Patronus, which is some sort of spirit-animal which becomes more solid with the ability of the spell-caster. The Patronus defends the caster, from Dementors and possibly other things.
Expelliarmus
Disarming spell – makes the victim’s wand fly out of their hand.
Extinguishing Spell
Puts out fires.
Feather-light
Spell that makes an object weigh practically nothing
Ferula
Conjures a splint and bandages.
Fidelius Charm
A charm used to hide something or somebody from all people. The secret in question is concealed inside the soul of the Secret-Keeper, who is the only person to know the whereabouts of the hidden person/item.
Finger-removing jinx
Removes a person's fingers
Finite Incantatem
Removes the effects of any spells currently cast.
Flagrate
Makes the spell-caster able to draw lines of fire with their wand.
Flame Freezing Charm
Charm used by Medieval witches to remove the effects of the fire when they were burned at the stake. It is a good idea at this point to scream a bit and pretend to be burning.
Fur Spell
A spell that causes a person to grow fur
Furnunculus
Makes the victim’s body break out in boils.
Hair-growing Hex
A hex that lenghtens hair, specifically eyebrows
Hover Charm
Makes an item hover in the air.
Immobulus
Stops an object moving.
Impedimenta
Use to stop or slow down a person or creature (as opposed to an object).
Imperio
An Unforgivable Curse. Puts the victim under the complete control of the spell caster.
Imperturbable Charm
Creates a barrier which sounds, objects and people cannot cross.
Impervius
Used to make an object resistant to water.
Incarcerous
Summons ropes which then bind the victim.
Incendio
Creates fire.
Insect Jinx
Sprouts feelers on the victim's head, removes the victim's powers of speech, and forces the victim to scuttle along the ground
Instant scalping
Removes Hair
Jelly-Legs Jinx
Makes the victim’s legs shake uncontrollably.
Knee-Reversing Hex
Causes the target's knee to become backwards
Leek Jinx
Results in Leeks growing out of the target's ears
Legilimens
Allows the spell caster to see memories from another person's mind. Occlumency is the defence of the mind against such an attack.
Levicorpus
Dangles the target person upside-down by the ankle in mid-air
Liberacorpus
Counter jinx to Levicorpus
Locomotor
Causes an object to travel floating in the air.
Locomotor Mortis
The Leg-Locker Curse. Causes the victim’s legs to lock together. The incantation for this spell is of a similar form to the “Locomotor” spell but doesn’t seem to sit very happily with it, considering the very different effects.
Lumos
Produces light from the end of the caster’s wand.
Mobili-XXXXX
When XXXXX is replaced by an object, the object is forced to move.
Morsmordre
Produces the Dark Mark.
Muffliato
Fills the ears of the target persons near the caster with an unidentifiable buzzing, so that the caster can hold lengthy conversations without being overheard.
Muggle-Repelling Charm
Used to keep Muggles away from things that wizards would prefer them not to see. No harm is done to the Muggles in question.
Nox
Causes the effect of Lumos to stop.
Obliteration Charm
This was used to wipe out tracks in the snow. It may be able to remove other marks as well.
Obliviate
Erases memories from the victim as chosen by the spell caster.
Occlumency
The defence of the mind against psychic attack using the art of Legilimency
Oculus Reparo
Simple spell which repairs a pair of eyeglasses
Oppugno
Causes conjured creatures under the control of the caster to attack the target
Orchideous
Creates flowers from the caster’s wand.
Permanent Sticking
Charm Used to stick one thing to another. Permanently.
Peskipiksi Pesternomi
Used by Lockhart to attempt to get rid of Cornish Pixies. It had no effect, probably due to the fact that he’d just made it up.
Petrificus Totalus
Renders the victim temporarily unable to move.
Placement Charm
Used to remotely position an object. Presumably similar to object moving spells such as Locomotor, except that the Placement Charm allows for accurate positioning of the target object.
Point Me
Causes a wand to point North.
Portus
Turns an item into a Portkey.
Prior Incantato
Creates an image of the last spell cast by a wand.
Protean Charm
A spell which links the appearance of several items. When one item is changed, the others change in the same way.
Protego
Creates a magical shield to deflect spells from others.
Quietus
Negates the effects of the Sonorus spell.
Reducio
Returns an object to it’s normal size: negates the effect of Engorgio.
Reducto
Smashes things.
Relashio
Creates heat from the end of the wand. Normally the result is sparks. If the wand is under water you get boiling water.
Reparo
Mends the target object.
Restoring Spell
Forces an Animagus who has transformed into animal form to revert to his or her human form. The spell's effect is a bright blue-white flash of light
Rictusempra
The Tickling Charm. Causes uncontrollable laughter in the victim.
Riddikulus
Causes an item, creature or person to take on a humorous appearance of the spell-caster’s choosing. Particularly useful against Boggarts, who are destroyed by laughter.
Scourgify
Cleans an item.
Sectumsempra
Cuts the target
Serpensortia
Creates a snake from the caster’s wand.
Severing Charm
Cuts one thing from another. This probably only works on items rather than people.
Silencio
Forces an object, person or creature to be silent.
Slug Curse
Causes the victim to burp slugs.
Sonorus
Projects the voice of the spell caster, making it very loud.
Spark Charm
Causes sparks to be emitted from the end of the caster’s wand. This may be the same spell as Relashio.
Stinging Hex
Produces a painful red weal on the victim’s body.
Stupefy
Stuns the victim with a bolt of red light.
Switching Spells
These are a class of spells which change items from one thing into another. This is the major branch of Transfiguration. It is not clear whether there are a number of related spells for different types of switching or whether it is all done with a single spell, as no details of this are given.
Tarantallegra
Causes the victim’s legs to dance uncontrollably.
Trip Jinx
Causes the victim to trip over.
Twitchy Ears Hex
Causes the ears of the victim to wiggle and twitch uncontrollably
Unbreakable Charm
Makes an item unbreakable.
Waddiwasi
Causes an item to fly at high speed where the spell caster wants it to. This is likely to be a single variant of a general XXXXX-wasi spell which can be cast on any item. The XXXXX in this case was chewing gum, which is the “waddi” part.
Wingardium Leviosa
Causes an item to levitate.